
Unreal Engine 4 – Custom Physics Mode for Movement Component
In a previous post on character movement I mentioned that it would be better if I changed the way ladder climbing was implemented. Instead of trying to utilize the falling […]
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In a previous post on character movement I mentioned that it would be better if I changed the way ladder climbing was implemented. Instead of trying to utilize the falling […]
Over the course of the past week I decided to take on the challenge of porting my current game prototype from the Godot engine into Unreal Engine. Source code examples […]
For my current game project I decided to draw inspiration from the recent release of Octopath Traveler and aim for an artistic popup book style. I want to take it […]