
Godot – Networked Multiplayer Using GDNative C++
I have been looking into the Godot engine more and more recently. Two important features of any engine are how the networking code works and whether you have access to […]
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I have been looking into the Godot engine more and more recently. Two important features of any engine are how the networking code works and whether you have access to […]
In a previous post on character movement I mentioned that it would be better if I changed the way ladder climbing was implemented. Instead of trying to utilize the falling […]
Over the course of the past week I decided to take on the challenge of porting my current game prototype from the Godot engine into Unreal Engine. Source code examples […]
Converting my basic guard AI from the Godot engine into Unreal Engine was an interesting challenge. There isn’t a whole lot of built-in AI functionality in Godot so I needed […]