
Unreal Engine 4 – Custom Physics Mode for Movement Component
In a previous post on character movement I mentioned that it would be better if I changed the way ladder climbing was implemented. Instead of trying to utilize the falling […]
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In a previous post on character movement I mentioned that it would be better if I changed the way ladder climbing was implemented. Instead of trying to utilize the falling […]
Over the course of the past week I decided to take on the challenge of porting my current game prototype from the Godot engine into Unreal Engine. Source code examples […]
For my current game project I decided to draw inspiration from the recent release of Octopath Traveler and aim for an artistic popup book style. I want to take it […]
Converting my basic guard AI from the Godot engine into Unreal Engine was an interesting challenge. There isn’t a whole lot of built-in AI functionality in Godot so I needed […]
Since I am prototyping with stealth based gameplay mechanics, one of the most important aspects of the game is going to be how environmental queues are portrayed to the player. […]