
Godot – Networked Multiplayer Using GDNative C++
I have been looking into the Godot engine more and more recently. Two important features of any engine are how the networking code works and whether you have access to […]
All things game development. A variety of topics covering game engines, software, tutorials and more!
I have been looking into the Godot engine more and more recently. Two important features of any engine are how the networking code works and whether you have access to […]